Dueling for Dollars

Dueling for Dollars is a house-banked, one card poker-based card game played with multiple standard 52-card decks of playing cards. The object of the game is for the player to choose whether their card is higher ranked or lower ranked than the community card. There are also additional bonus wagers, which are described below. Casino operators choose which wagers they will offer and the minimum and maximum wagering limits, subject to the limitations and definitions in WAC 230-15-0401, WAC 230-15-140 and any other rules or restrictions mandated by the appropriate gaming regulatory agency or as contained within these Rules of Play. On games where there are more than four wagering options for players; the players are limited to wagering on a maximum of four of the options. Card room operators are required to post these four wagering spot restrictions on the layout of the game.

How to Play (with DEALER or PLAYER wagering spots)

1. Each player must make a wager prior to the cards being dealt. The player may select either the PLAYER or DEALER wagering spot. If the player selects the PLAYER spot the player is wagering that their card will be higher than the community card. If the player selects the DEALER spot the player is wagering that their card is lower than the community card.

2. After all players have made their initial wager, the dealer gives each player one card and then deals one community card.

3. Each player's card will be compared with the community card.

4. If the initial wager was placed on the PLAYER spot and: a) the player’s card is higher in rank than the community card, the player wins even money b) the player’s card is lower in rank than the community card, the player’s wager is lost.

5. If the initial wager was placed on the DEALER spot and: a) the player’s card is lower in rank than the community card, the player wins even money. b) the player’s card is higher in rank than the community card, the player’s wager is lost.

6. In the event of a tie the player will have two options: a) surrender and forfeit half their initial wager 1 - All references to rules contained within the Washington Administrative Code are not applicable to tribal gaming operations.

7. If the player elects to “go to war” they must raise their initial wager by an equal amount as a War wager by placing the War wager next to the initial wager. A War wager will also be presented next to the community card by the dealer, to indicate that a “going to war” tie event has occurred.

8. The dealer will then optionally burn three cards.

9. The dealer will deal one additional player card and one additional community card.

10. If the initial wager (and War wager) was placed on the PLAYER spot and: a) the player’s additional card is equal to or higher in rank than the additional community card, the War wager wins even money and the initial wager will push. b) the player’s additional card is lower in rank than the additional community card, both wagers are lost.

11. If the initial wager (and War wager) was placed on the DEALER spot and: a) the player’s additional card is equal to or lower in rank than the additional community card, the War wager wins even money and the initial wager will push. b) the player’s additional card is higher in rank than the additional community card, both wagers are lost.

12. Optionally, a tie after a tie will result in a bonus equal to both the initial wager plus the War wager.

Optional How to Play (with single PLAY wagering spot)

1. Each player must make an initial PLAY wager prior to the cards being dealt.

2. After all players have made their initial wager, the dealer gives each player one card and then deals one community card.

3. Each player's card will be compared with the community card. If the player's card is higher than the community card, then the PLAY wager wins even money. If the player’s card is lower than the community card, the PLAY wager is lost.

4. In the event of a tie the player will have two options: a) surrender and forfeit half the PLAY wager b) “go to war.” 4 Dueling for Dollars December 23, 2014

5. If the player elects to “go to war”, the player must raise the initial wager by an equal amount as a War wager by placing the War wager next to the initial wager. A War wager will also be presented next to the community card by the dealer, to indicate that a “going to war” tie event has occurred.

6. The dealer will then optionally burn three cards.

7. The dealer will deal one additional card to the player and deal one additional community card.

8. If the player’s additional card is equal to or higher in rank than the additional community card, the War wager wins even money and the initial wager will push. If the player’s additional card is lower in rank than the additional community card, both wagers are lost.

9. Optionally, a tie after a tie will result in a bonus equal to the original PLAY wager plus the War wager.

Number of Decks
The game may be played with five decks, six decks, or eight decks. The recommended configuration is six decks.

Optional Bonus Wagers
The game also contains several optional bonus wagers. Casino operators choose which of the bonus wagers they will offer. The bonus wagers are:

Tie Plus
The Tie Plus is wagered before the start of a round of play. A player wins the TIE PLUS wager if the player’s initial card plus the initial community card form a pair. The payout odds are based on the number of decks used.

Combo Bet
The Combo Bet wager is wagered before the start of a round of play. A player wins the Combo Bet wager if the player’s initial card plus the initial community card form a two card poker hand, such as a flush (two suited cards) a straight (two connecting cards), a straight flush (two suited connecting cards), or a pair.

Bonus Jackpots:
Tie After Tie Jackpot
The Tie After Tie Jackpot is wagered before the start of a round of play. The Tie After Tie Jackpot wager wins when the player’s initial card and the initial community card tie AND the player’s second card and the second community card tie again after “going to War”.

2 + 2 Jackpot
The 2 + 2 Jackpot is wagered before the start of a round of play. The 2 + 2 Jackpot is an optional bonus wager that is based on the player’s initial card, the initial community card, and two added community cards. A player qualifies to win the 2 + 2 Jackpot wager when the player’s initial card and the initial community card form either a pair or a two card straight flush. On this event, two additional community cards are dealt to form a four card hand. If a player had started with a pair event (a tie event), the tie-breaking “go to war” cards are not used.

HOUSE EDGE
The House Edge is the advantage that the casino (the House) is afforded in games.

What are the Odds?
The following figures represent the percentage that the casino would expect to retain on each hand given the normal pattern of play.

  • 5 Decks House Edge: 2.86%
  • 6 Decks House Edge: 2.88%
  • 8 Decks House Edge: 2.90%

Dueling for Dollars is a very new and exciting game in UK casinos, it only arrived in 2016!

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