How To Play

Here’s How To Play Our Casino Games

Basic Outline Rules / How to Play

The aim of Blackjack is to score closer to 21 that the dealer without going over (bust).

At Casino 36 we use six decks of cards, unless otherwise stated within the club. Each player is dealt two cards and the dealer is dealt one, all cards are dealt face up.

The dealer will then ask each player to decide if they would like more cards to improve their hand (draw), or to continue with their current hand (stand). Players may draw as many cards as they like providing they do not bust.

An ace will count as either on or eleven providing this would not cause the hand to bust and picture cards count as ten.

If the first to cards dealt to a player total 21, i.e. a ten card and an ace, this is called Blackjack.

If the dealer receives the same score as the player this will be considered a tie and the players bet will be returned.

Blackjack (a ten card and an ace) will beat a score of 21 that achieved by three cards or splitting a pair.

It is permissible for more than one player to play the same hand, however, the first player will make the decision to draw or stand.

The dealer must draw a card if their total is 16 or less, and must stand at a score of 17 or higher, providing they do not bust.

If a player chooses to double their bet once their initial two cards have been dealt they will only receive one more card (totalling three cards in their hand).

Doubling

A player may double their bet and receive just one further card only (total of three cards) if they wish to do so.

Splitting Pairs

When a players initial two cards are a pair of the same denomination, the player can choose to split them into two hands. Each hand must have the same bet placed against it (equivalent to the original bet), the hands will then be dealt with in turn.

A hand may be split numerous times if more cards of the same denomination are dealt to the same hands.

Split aces will only receive one further card dealt to them, and if a ten card is dealt the hand is not considered Blackjack.

Side Bets

Some Blackjack tables offer side bets, should this be the case you will find the information detailed at the table on our digital displays.

Progressive Jackpot

Some of our tables offer a progressive Jackpot, details of which can be found on the digital display at the table.

Rules of Play

Dueling for Dollars is a house-banked, one card poker-based card game played with multiple standard 52-card decks of playing cards. The object of the game is for the player to choose whether their card is higher ranked or lower ranked than the community card,. There are also additional bonus wagers, which are described below. Casino operators choose which wagers they will offer and the minimum and maximum wagering limits, subject to the limitations and definitions in WAC 230-15-0401, WAC 230-15-140 and any other rules or restrictions mandated by the appropriate gaming regulatory agency or as contained within these Rules of Play. On games where there are more than four wagering options for players; the players are limited to wagering on a maximum of four of the options. Card room operators are required to post this four wagering spot restriction on the layout of the game.

How to Play (with DEALER or PLAYER wagering spots)

1. Each player must make a wager prior to the cards being dealt. The player may select either the PLAYER or DEALER wagering spot. If the player selects the PLAYER spot the player is wagering that their card will be higher than the community card. If the player selects the DEALER spot the player is wagering that their card is lower than the community card.

2. After all players have made their initial wager, the dealer gives each player one card and then deals one community card.

3. Each player’s card will be compared with the community card.

4. If the initial wager was placed on the PLAYER spot and: a) the player’s card is higher in rank than the community card, the player wins even money b) the player’s card is lower in rank than the community card, the player’s wager is lost.

5. If the initial wager was placed on the DEALER spot and: a) the player’s card is lower in rank than the community card, the player wins even money. b) the player’s card is higher in rank than the community card, the player’s wager is lost.

6. In the event of a tie the player will have two options: a) surrender and forfeit half their initial wager 1 – All references to rules contained within the Washington Administrative Code are not applicable to tribal gaming operations.

7. If the player elects to “go to war” they must raise their initial wager by an equal amount as a War wager by placing the War wager next to the initial wager. A War wager will also be presented next to the community card by the dealer, to indicate that a “going to war” tie event has occurred.

8. The dealer will then optionally burn three cards.

9. The dealer will deal one additional player card and one additional community card.

10. If the initial wager (and War wager) was placed on the PLAYER spot and: a) the player’s additional card is equal to or higher in rank than the additional community card, the War wager wins even money and the initial wager will push. b) the player’s additional card is lower in rank than the additional community card, both wagers are lost.

11. If the initial wager (and War wager) was placed on the DEALER spot and: a) the player’s additional card is equal to or lower in rank than the additional community card, the War wager wins even money and the initial wager will push. b) the player’s additional card is higher in rank than the additional community card, both wagers are lost.

12. Optionally, a tie after a tie will result in a bonus equal to both the initial wager plus the War wager.

Optional How to Play (with single PLAY wagering spot)

1. Each player must make an initial PLAY wager prior to the cards being dealt.

2. After all players have made their initial wager, the dealer gives each player one card and then deals one community card.

3. Each player’s card will be compared with the community card. If the player’s card is higher than the community card, then the PLAY wager wins even money. If the player’s card is lower than the community card, the PLAY wager is lost.

4. In the event of a tie the player will have two options: a) surrender and forfeit half the PLAY wager b) “go to war.” 4 Dueling for Dollars December 23, 2014

5. If the player elects to “go to war”, the player must raise the initial wager by an equal amount as a War wager by placing the War wager next to the initial wager. A War wager will also be presented next to the community card by the dealer, to indicate that a “going to war” tie event has occurred.

6. The dealer will then optionally burn three cards.

7. The dealer will deal one additional card to the player and deal one additional community card.

8. If the player’s additional card is equal to or higher in rank than the additional community card, the War wager wins even money and the initial wager will push. If the player’s additional card is lower in rank than the additional community card, both wagers are lost.

9. Optionally, a tie after a tie will result in a bonus equal to the original PLAY wager plus the War wager.

Number of Decks

The game may be played with five decks, six decks, or eight decks. The recommended configuration is six decks.

Optional Bonus Wagers

The game also contains several optional bonus wagers. Casino operators choose which of the bonus wagers they will offer. The bonus wagers are:

Tie Plus

The Tie Plus is wagered before the start of a round of play. A player wins the TIE PLUS wager if the player’s initial card plus the initial community card form a pair. The payout odds are based on the number of decks used.

Combo Bet

The Combo Bet wager is wagered before the start of a round of play. A player wins the Combo Bet wager if the player’s initial card plus the initial community card form a two card poker hand, such as a flush (two suited cards) a straight (two connecting cards), a straight flush (two suited connecting cards), or a pair.

Bonus Jackpots:

Tie After Tie Jackpot

The Tie After Tie Jackpot is wagered before the start of a round of play. The Tie After Tie Jackpot wager wins when the player’s initial card and the initial community card tie AND the player’s second card and the second community card tie again after “going to War”.

2 + 2 Jackpot

The 2 + 2 Jackpot is wagered before the start of a round of play. The 2 + 2 Jackpot is an optional bonus wager that is based on the player’s initial card, the initial community card, and two added community cards. A player qualifies to win the 2 + 2 Jackpot wager when the player’s initial card and the initial community card form either a pair or a two card straight flush. On this event, two additional community cards are dealt to form a four card hand. If a player had started with a pair event (a tie event), the tie-breaking “go to war” cards are not used.

Casino 36 Wolverhampton will be offering the most up to date electronic facilities to our clientele, with brand new machines for your playing pleasure.

We have multiple bookie style terminals which allow players to place bets on various sporting events world wide, plus 10 terminals which allow players the chance to take part in some other well established casino games such as Craps and Sic Bo.

All terminals will have individual built in play tables for your perusal.

Slots

Casino 36 has 60 Slots, which all connect to the Joker’s Wild Progressive Jackpot, so you might be extra lucky!

Touchbet Roulette

20 Touchbet Roulette Terminals, allowing players to connect to either one of five live games, or one of two autowheels.

About Pinball Roulette

Pinball Roulette is a relatively new game within UK casinos.

Pinball Roulette single player roulette game where the player is in control. To spin the ball the player pulls a pinball style plunger and releases the plunger at a time of their choosing which in turn shoots the ball into the wheel. This allows the player more interaction with the game than a regular touchbet.

There is a touchscreen with a roulette layout, which allows players to place bets in the same way as touchbet roulette terminals or live table game.

Play tables are available on the machine which detail the minimum/maximum stakes and the odds of the game.

How to Play

During a game of Punto Banco the player chooses to bet on either the Punto – the players hand, or Banco – the banks hand.

The aim is to choose a hand which will get closest to 9.

Tens, picture cards and any combination of cards adding up to 10 count as zero.

An ace counts as 1.

Egalite is an additional bet placed when you think the two hands will be tied and is paid at 8-1.

AT the table there are two betting areas, one for player (Punto) and one for the Banker (Banco) bets are placed in one of these areas. Winning player hands are paid at even money and winning Banker hands are paid at 19-20.

Drawing Rules

Players Hand

Hand holding totals after 2 cards:

0, 1, 2, 3, 4, 5

6 or 7

8 or 9

 

Is dealt a third card unless Banco has 8 or 9

Stands

Stands on both hands

Bankers Hand

Hand holding totals after 2 cards:

0, 1, 2

3

4

5

6

7

8 or 9

 

Is dealt a third card unless Banco has 8 or 9

Is dealt a third card unless Punto third card is an 8

Is dealt a third card unless Punto third card is an 0, 1, 8 or 9

Is dealt a third card unless Punto third card is an 0, 1, 8 or 9

Stands unless Punto card is 6 or 7

Stands

Stands

Any additional side bets that may be offered will be detailed on the digital displays at the table.

The Basics of Roulette

  • To play you must first buy your Roulette chips from the dealer. To do so simply ask for: “A colour please”. Roulette chips can only be used on the Roulette table from which you receive them.
  • The dealer will give you chips that are a different colour to the other players. This makes it easy to identify your winning bets.
  • Place your chips on whichever numbers you wish. If a section is taken by another player, simply place your chips on top of theirs.
  • Betting on one number is called ‘straight up’. Placing your chips on two numbers is known as a ‘split’.
  • The dealer will spin the wheel in one direction while spinning the ball in the other. You can continue to place bets until the dealer calls “no more bets”.
  • If the ball stops on your number you will be paid out. Winning is that easy!
  • On a wheel with a double zero, if the ball lands in 0 or 00 all even chance bets lose. On a single zero wheel even chance bets lose half if zero is the winning number.

What You Win When You Spin

Stakes and Odds

  • 1 number (straight-up) – 35-1
  • 2 numbers (split) – 17-1
  • 3 numbers (street) – 11-1
  • 4 numbers (corner) – 8-1
  • 6 numbers (six-line) – 5-1
  • 1 dozen 1st 1-12, 2nd 13-24, 3rd 25-36 – 2-1
  • 12 numbers (column) – 2-1
  • Even-odd-red-black 1-18, 19-36 – 1-1

All stakes paid the above odds plus the original stake.

 

Two Games In One

Poker might require a cool, calm exterior, but history actually tells us that the classic card game doesn’t like to sit still.

As slippery as some of its greatest sharks, today Poker is played in a number of different ways. This game of chance is easy to learn and you’ll soon discover it’s fun to play!

Three Card Poker actually consists of two separate games, Pair Plus and Ante and Play. You can choose to be part of either or both.

If after reading this page you have any further questions regarding the rules, please ask our friendly staff – good luck!

Fast and Fun

When playing you can:

  • Bet against the dealer (an Ante and Play wager)
  • Bet only on the value of your own hand (a Pair Plus wager)
  • Bet against both the dealer and on the value of your hand

Juicy bonus payouts can be won for certain hands!

Many beginners like Three Card Poker because you can compete against the Dealer, unlike Poker, where you must try to outwit your fellow players. And many gamblers see it as better than Caribbean Stud Poker because it pays on strong hands even if the dealer doesn’t qualify.

Three Card Poker Hand Rankings

Because you only receive three cards, the hand rankings differ from traditional Poker hands. This is because of the different mathematical probabilities of making certain hands.

When playing an Ante bet against the Dealer you will be competing for the best-possible hand.

These are the hands you want (ranked highest to lowest):

Straight Flush: Three Cards of the same suit in a sequence. For example 2-3-4 of hearts.

Three of a Kind: Three cards of equal rank. For example 7-7-7.

Straight: Three cards in sequence of mixed suits.

Flush: Three cards of the same suit.

Pair: Two cards of equal rank.

If a hand doesn’t have a pair, the hand with the highest card(s) wins. Aces are high except when used in a 3-2-A straight.

Bonus Payouts

Three Card Poker offers you the chance to win a big bonus pay out just for having certain cards in your hand.

When playing Pair Plus you win with the following hands:

  • Pair: 1-1
  • Flush: 4-1
  • Straight: 6-1
  • Three of a Kind: 33-1
  • Straight Flush: 35-1

When making an Ante bet you are also in the running for a bonus pay win. You are paid a bonus for a Straight (1-1), Three of a Kind (4-1) and a Straight Flush (5-1) – whether you beat the dealer or not!

Basics of Three Card Poker

To play, you begin by choosing how you want to bet. In front of each player are three betting circles.

  • If you want to bet that your hand will have at least a pair or higher, place your chips in the Pair Plus circle.
  • If you want to wager that your hand will be higher than the Dealer’s hand, place your chips in the Ante circle.

Each player and the Dealer are then dealt three cards.

Pair Plus players now check their hand to see if you win. With the right cards you could collect a 35-1 bonus!

If you are wagering on the Ante, you would now look at your cards and decide if you will fold or play.

If you decide that you have a weak hand, you can fold. This means you lose your Ante bet.

If you are happy with your hand and you would like to continue, you must make an additional bet in the play circle equal to your Ante bet.

When all players have made their decisions, the Dealer turns over his cards. The Dealer needs to ‘qualify’ with a hand of Queen or higher for play to continue.

If the Dealer’s hand does not have a Queen or higher all players still in the hand are paid even money (1-1) for their Ante wager. Your bet on the play will be returned to you.

If the Dealer’s hand does qualify then their hand is compared to your hand. If your hand beats the Dealer’s you are paid out even money (1-1) for Ante and play bets. If the Dealer’s hand beats your hand you lose both bets.

A bonus is paid out on your Ante bet if your hand contains a Straight, Three of a Kind or Straight Flush. Be prepared to win big!